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		<title>The art of Vengeance from Riftbound TCG</title>
		<link>https://artiholics.com/the-art-of-vengeance-from-riftbound-tcg/</link>
					<comments>https://artiholics.com/the-art-of-vengeance-from-riftbound-tcg/#respond</comments>
		
		<dc:creator><![CDATA[Rick Jeffries]]></dc:creator>
		<pubDate>Fri, 01 Aug 2025 20:16:20 +0000</pubDate>
				<category><![CDATA[Art Of...]]></category>
		<category><![CDATA[Riftbound TCG]]></category>
		<category><![CDATA[Vengeance]]></category>
		<guid isPermaLink="false">https://artiholics.com/?p=20608</guid>

					<description><![CDATA[<p>The first thing you feel when looking at Vengeance is a jolt—an instant reaction, like a camera flash mid-trauma. It doesn’t ease you in. It throws you into a frozen scream, into the exact second life is torn away. This isn’t just a kill card—it’s a death scene. And not a quiet one. Illustration Breakdown [&#8230;]</p>
<p>The post <a href="https://artiholics.com/the-art-of-vengeance-from-riftbound-tcg/">The art of Vengeance from Riftbound TCG</a> appeared first on <a href="https://artiholics.com">Artiholics</a>.</p>
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										<content:encoded><![CDATA[<p data-start="75" data-end="360">The first thing you feel when looking at <em data-start="116" data-end="127">Vengeance</em> is a jolt—an instant reaction, like a camera flash mid-trauma.</p>
<p data-start="75" data-end="360">It doesn’t ease you in. It throws you into a frozen scream, into the exact second life is torn away.</p>
<p data-start="75" data-end="360">This isn’t just a kill card—it’s a death scene. And not a quiet one.</p>
<hr data-start="362" data-end="365" />
<h2 data-start="367" data-end="393">Illustration Breakdown</h2>
<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-20566" src="https://artiholics.com/wp-content/uploads/2025/08/Screenshot-2025-07-31-155954.png" alt="" width="334" height="468" srcset="https://artiholics.com/wp-content/uploads/2025/08/Screenshot-2025-07-31-155954.png 334w, https://artiholics.com/wp-content/uploads/2025/08/Screenshot-2025-07-31-155954-214x300.png 214w, https://artiholics.com/wp-content/uploads/2025/08/Screenshot-2025-07-31-155954-20x28.png 20w" sizes="(max-width: 334px) 100vw, 334px" /></p>
<p data-start="395" data-end="762">The moment captured in <em data-start="418" data-end="429">Vengeance</em> is raw and intimate. A lone soldier is caught mid-collapse, mouth open in a tortured howl, his armor splitting under an unseen force.</p>
<p data-start="395" data-end="762">There’s no weapon, no obvious attacker—just a supernatural energy peeling him apart from the inside. Pale light pours from his chest and eyes, like his soul is being ripped out molecule by molecule.</p>
<p data-start="764" data-end="1105">The background is stripped of detail—no battlefield, no crowd—just swirling spectral blue that isolates the victim.</p>
<p data-start="764" data-end="1105">That emptiness makes it personal. Like the universe paused to show you what Vengeance looks like on a cellular level.</p>
<p data-start="764" data-end="1105">The bold lines, the contorted anatomy, the silent scream—all of it feels surgical, merciless, and absolute.</p>
<p data-start="1107" data-end="1144">It’s not a battle. It’s an execution.</p>
<hr class="custom-cursor-default-hover" data-start="1146" data-end="1149" />
<h2 data-start="1151" data-end="1175">Gameplay Integration</h2>
<p data-start="1177" data-end="1475">Mechanically, <em data-start="1191" data-end="1202">Vengeance</em> is brutally clean. Four mana. Kill a unit. No “if,” no “when,” no exceptions.</p>
<p data-start="1177" data-end="1475">In a game where buffs, gear, and unit synergy can snowball fast, <em data-start="1346" data-end="1357">Vengeance</em> exists as a hard reset.</p>
<p data-start="1177" data-end="1475">It’s surgical in its effect, just like the art. You don’t wound. You don’t weaken. You erase.</p>
<p data-start="1477" data-end="1628">The visual and the mechanic are in perfect sync—instant removal with no room for resistance, exactly how it feels to be the target of a card like this.</p>
<hr class="custom-cursor-default-hover" data-start="1630" data-end="1633" />
<h2 data-start="1635" data-end="1672">Collector Details / Value Mention</h2>
<p data-start="1674" data-end="2068"><em data-start="1674" data-end="1685">Vengeance</em> is card number <strong data-start="1701" data-end="1712">229/298</strong> and likely sits at Rare or higher. This kind of unconditional spell tends to be a core piece in control decks and sideboards, which usually gives it lasting meta relevance.</p>
<p data-start="1674" data-end="2068">The lack of alt art or overnumbered info so far might limit the collector chase at launch, but if a foil drops, especially with this intense artwork, it’s going to be a visual prize.</p>
<p data-start="2070" data-end="2224">If <em data-start="2073" data-end="2084">Riftbound</em> mirrors other Riot products, expect a higher-tier version of <em data-start="2146" data-end="2157">Vengeance</em> down the line—possibly in a promo run or a foil-heavy limited box.</p>
<p data-start="2070" data-end="2224">Read more &#8211; <a href="https://artiholics.com/the-art-of-sabotage-from-riftbound-tcg/">The art of Sabotage from Riftbound TCG</a></p>
<p>The post <a href="https://artiholics.com/the-art-of-vengeance-from-riftbound-tcg/">The art of Vengeance from Riftbound TCG</a> appeared first on <a href="https://artiholics.com">Artiholics</a>.</p>
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